XR Engineer, Game Developer & Interaction Designer
I create digital experiences that combine beautiful design with robust functionality. Passionate about building solutions that make a difference.
Led integration of AI APIs such as Tripo3D, ComfyUI, and OpenAI. Managed sprint planning and streamlining design-to-engineering pipelines. Developed and tested multimodal UI systems leveraging hand, eye, gesture, and voice input, along with building AR passthrough tools for interactive object detection and manipulation. Shipped features for 4 headsets, optimizing performance through analytics and memory profiling.
Designed and implemented player gameplay mechanics and sequence events using Unity’s VR Toolkit. Integrated art and dev assets end-to-end, including 3D, audio, VFX, and SDKs. Managed peer-to-peer multiplayer with synced, instanced data across devices. Improved workflows with custom tools like a node-based event system and AI pathing.
Managed PlayFab data with server updates, cloud scripts, and analytics tracking. Built UI for menus and profiles, displaying user data like match history, stats, and cosmetics. Collaborated on multiplayer lobby data syncing using Photon Networking. Queried game and player stats from mLab’s cloud database and integrated a location-based map using the Google Places API.
I'm always interested in new opportunities and interesting projects. Feel free to reach out!